Capstone Classes

Summer Classes (Optional, No Portfolio Submission required)

CSE 456 - Story Design for Computer Animation
Credits: 4
Summer Quarter A-Term
Prerequisite: None
Website: http://www.cs.washington.edu/cse456

Introduces the basics of story development and design as they relate to animation production. An analysis of award winning animated shorts and a review of the CG production pipeline will be covered in this class. A large part of the course will focus on the design, development, and production of 2D and 3D animatics, which are essential tools used in the pre-production of animated features and shorts. This course is not taught on a regular basis, so please check current academic course listings.


CSE 464a - Mastering Facial Expressions in CG
Credits: 1-5
Summer Quarter A Term
Prerequisite: None
Website: http://www.cs.washington.edu/cse464

This 10-session summer class trains students in the basics of facial expression. During the course students will learn how to create expressions using 3D modeled face rigs.


CSE 464b - Character Design for Computer Animation
Credits: 1-5
Summer Quarter B Term
Prerequisite: None
Website: http://www.cs.washington.edu/cse464

Introduces the basics of character development and design as they relate to animation production. Students design, build, test, rig, and animate their own 3D character. This course is not taught on a regular basis, so please check current academic course listings.


CSE 490a - Tech Art for Game Development
Credits: 1-5
Summer Quarter B Term
Prerequisite: None
Website: http://www.cs.washington.edu/cse490a

Over the past decade the field of technical art has risen from a tiny niche to an integral and essential part of AAA game development. This course is designed as an introduction to this field. The main objective is to cover the techniques and strategies used for creating art for video games. Students will be introduced to Unreal Engine 4 and Unity 5 as well as various game development pipelines used to increase art quality and production efficiency. Specific topics include physically based shading, art performance and optimization, and strategies for creating runtime compatible simulations.


Core Classes

CSE 458 - Introduction to Computer Animation
Credits: 5
Autumn Quarter
Prerequisite: Applied and accepted into the program
Website: http://www.cs.washington.edu/cse458

This course is an introduction to the principles of computer generated animation. It explores the various parts of the animation production pipeline, involving exercises that teach the basics of modeling, shading, texturing, lighting, rigging, and animation using commercially-available 3D packages. These exercises culminate in a final project in which students divide into teams and focus on developing aspects of the film to be produced in Winter Quarter. This is an interdisciplinary course which is open to students from varying backgrounds such as Art, CSE, Drama, and Music. Interested students must submit an application for review before acceptance into the course.


CSE 459 - Character Animation (Optional)
Credits: 5
Autumn Quarter
Prerequisite: CSE 458 (in parallel)
Website: http://www.cs.washington.edu/cse459

Students are given simple 3D character rigs and learn to animate them through motion exercises starting with basic actions like jumps, walks, and sits, followed by acting exercises including lip sync and facial expression. Students will complete weekly tutorials followed with exercises of their own design. The final project in the course will consist of the design and execution for motion related to several "signature" shots for the capstone film and start with the planning drawings and reference video to the completion of the shots including completed renders.


CSE 460 - Animation Capstone Production
Credits: 5
Winter Quarter
Prerequisite: CSE 458
Website: http://www.cs.washington.edu/cse460

Apply the knowledge gained from CSE 458 to produce an animated short film. Students will go through an animation industry standard production pipeline that involves modeling, shading, lighting, animating, rendering, and post-production.


CSE 490 - Special Topics in Digital Animation: Storytelling using tools for Augmented Reality (AR) and Virtual Reality (VR)
Credits: 5 credits
Winter Quarter
Prerequisite: CSE460, course application and portfolio, and permission of instructor.
Website: http://www.cs.washington.edu/cse490

Syllabus

An interdisciplinary group of students are chosen to enroll in this class. Students can apply from any school or major. The students in the course will create a film to be experienced in AR or VR. Groups of students will collaborate during both the design and execution phase of the project.

This course allows for the experimentation and investigation of stories using production tools that support the technical and aesthetic pipeline for AR/VR film production. AR/VR tools will be used in the development, design, production, and the completed experience of the story. Students will be provided with the equipment needed to work with this technology and be encouraged to experiment during all phases of the pipeline. When the course is completed, student groups will be expected to show a working version of their projects.


CSE 464a - Special Topics in Digital Animation
Credits: Variable
Spring Quarter
Prerequisite: CSE 458
Website: http://www.cs.washington.edu/cse464a

Digital animation courses offered that focus individually on several topics. Examples include character animation, facial expressions, visual effects, pre-production, and post-production. Courses offered previously on these topics can be found under the following course numbers: 490dc, 490ve, 490tf, 490af, 490me, and 490j.


CSE 464b - Animation Research Seminar (Optional)
Credits: 1
Spring Quarter
Prerequisite: CSE 458
Website: http://www.cs.washington.edu/cse464b

Introduces basic foundations of animation research in science and technology. Builds research skills by reading and evaluating papers along with designing and implementing related research projects.